Giles Goddard gives an insight into the “Portal” demo of Zelda 64 in action

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Back in May we shared an interesting nugget of information from Giles Goddard about a ‘Zelda 64’ demo ahead of Ocarina of Time. Goddard is known for moving to Japan with Dylan Cuthbert in the 90s to support Nintendo and like games. to produce Star fox; He did some notable work on visual technology in the N64 era, such as the Mario face that can be manipulated in Super mario 64. He caught our attention earlier this year when he described an early Legend of Zelda demo on the N64 that used a portal concept.

He described the work on the concept in creating R&D work for the hardware. Like the core mechanic who drove Valves portal to extraordinary popularity, the idea was to see and step through an area through a portal to be instantly transported.

In response to a request on Twitter, Goddard has now shared a very short GIF of the demo in action; it shows a first person perspective and the character stepping into a crystal.

pic.twitter.com/wAGkn4abwG– Giles Goddard (@giles) November 2, 2021

It’s fascinating to see it in action, although, as Goddard noted earlier in the year, R&D stages for game engines often have ideas like this that never find their way into the final product. In a follow-up tweet he explains that it contains an Ocarina of Time environment because “they created Ocarina around the same time as SM64 and I think I just got one of the artists to get some test data for my portal / lightmap / Mirror tech demo requested. “

In particular, he also seems to rule out any kind of wholesale release of the tech demo, saying that “technically I shouldn’t have any of these backups”.

Definitely fun to watch the clip; Let us know in the comments if you’d like to see how the concept got into the final game a long time ago.

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