Early New World fans played it like Rust – that’s why the developers changed it

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It sounds like the original build of New World had great appeal for fans of survival games like Rust. In a talk at this year’s Develop: Brighton conference, Senior Producer Katy Kaszynski talks about the various stages of development of the Amazon Games MMORPG, and it turns out that players of the earliest alpha build found it like a pretty unforgiving survival game – so the ones Developers had to make some big changes to get it back in an MMO direction.

For context, New World’s Alpha 1.0 was a pretty different beast than the MMO that many gamers have gotten into since its September release. As Kaszynski explains, New World went from “this survival, crafting, horror and full-loot PvP game to what we have today” with the first alpha with these Kids of Elements: full-loot PvP, Survival and crafting mechanics and a full player-driven economy where players built cities pretty much anywhere they wanted. All of this was bundled into a sandbox world with no quests – just a bunch of overlapping game systems.

The developers invited a group of gamers to try it out and found that they were not doing the game quite as expected. “We were hoping people would go out into the world – and we built this beautiful world that is very similar to ours today […] where they could build their own structures, where they could go and fight each other and really chase each other and it was so cool. And that didn’t happen. “

What happened was quite a “griefing on the beach” that the developers brought up so new players could join in and enjoy it. Then the players started with “grief”[ing] at the settlement “. “Now we’ll see if we can do opt-in PvP instead of the required PvP,” says Kaszynski of the developers’ approach at this point.

“We looked at the world and all of the buildings that created them, and they were ugly, if very useful for their purposes,” explains the developer. “What they tried was […] attack each other’s fortresses, right? Very similar to what we are doing now with faction checkpoints. “

Amusingly, it turns out that at this stage, the players “build these structures to protect their fortresses – and they are doing a very good job. But it breaks the immersion because they – very creatively – are building a wall, a very big wall around the fort. And then they pull in a bear. And then they build a wall around the bear and the wall. And then they pull in two bears. And then they build a wall with the two bears, ”remembers Kaszynski, amused. “So these people cannot come and attack their fortress when they are offline.”

“It wasn’t the game we made,” the producer explains later. She says the original testers liked it – “This is a hit; it’s a winner, “she remembers her reaction – but those who got in at the end of the alpha felt more like,” this is really scary to play. It’s not fun – it’s not fun to take part in a game I’ll die on the beach; It’s no fun playing a game where I literally can never get the fortress because they have so many resources and I’m just getting started. How can I make up for that? “

The developers took into account the elements that the original group of playtesters liked and knew what newbies wanted too. “And we saw the value in it because we were trying to make an MMO; We’re trying to make this massively multiplayer online game – and that just wasn’t possible with the first game we made. “

Back to the drawing board, developers started with the introduction of more PvE, opt-in PvP, more on-demand and end-game content, and some changes to the New World death system starting with Alpha 2.0 to refine things through New Worlds various Betas up to the now published version, which Kaszynski discusses in detail in an interview.

If you’re diving into the New World, be sure to check out our New World PvP Builds Guide, New World Best PvP and PvE Weapons Guide, and New World Server Transfer Guide for some practical tips. You can also read on these links how Town Criers brought news to players during the New World Open Beta and why the developers didn’t want New World to be like any other MMORPG, including from the Develop: Brighton conference.

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