Stellaris’ November update will make AI better with money



We know that the great strategy game Stellaris is now getting a new update every three months, with the next scheduled for November at the time of writing. While it has already been said that Patch 3.2 will be a little tamer than the latest 3.1 Lem update, it will at least include some significant updates to AI behavior.

This week’s developer diary introduced us to “Guido”, the username for one of the main Stellaris designers who is responsible for the strategy game’s AI. As part of the broader administrator’s initiative, there is a particular drive to drive AI improvements. The November update follows and will bring “significant updates” to the AI, particularly with regards to how it deals with the economy.

The main reason for these improvements will be to revise the game’s economic script, which the AI ​​uses to make decisions. It used to be divided into three parts depending on the phase of the game – early, medium or late. However, that script wasn’t as flexible as it needed to be and is now being replaced by a single script that contains various option plans that the AI ​​can toggle on or off depending on whether the criteria were met first.

The overall effect is that AI empires are now much smarter when it comes to managing their economies and prioritizing the basics before pouring funds into the more specialized areas.

The AI ​​has also received a bit of assistance in deploying starbases. You will be able to use more diverse setups and the various specialty modules that you can install.

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We’ll learn more about the November update in the coming weeks, and the update after that is expected in February 2022. If you need to get yourself up to speed, we have some handy guides to check out: the best Stellaris mods, Stellaris DLC, as well as some general Stellaris tips.

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