Metroid Dread Report Volume 9 outlines some optimizations to the most important functions

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Image: Nintendo

Metroid horror is close, so close, and Nintendo is probably nearing the end of its ‘Reports’ series on the game. Fortunately, this week’s entry is virtually spoiler-free as it focuses on the controls, map, and features designed to help players enjoy the game.

First of all, if you haven’t played all of the main games in the series – in particular Metroid merger on Game Boy Advance, which precedes Dread – then there will be a recap of the in-game story for sure to keep you updated.

Metroid Dread is almost here! Since the previous game in the saga was released 19 years ago – Metroid Fusion for the 2002 Game Boy Advance ™ system – we understand that Metroid Dread could be the first 2D Metroid game for many of you. Whether you’re new to the series or just want to brush up on your bounty hunting skills, here are some helpful pointers to keep in mind as you begin your early exploration.

HISTORY – The Galactic Federation – a joint congress initiated by many different planets in the galaxy – sent a special research unit to the planet ZDR. The goal of the unit was to investigate the possible presence of the deadly X parasite, a life form that can completely mimic organic creatures. However, the device went dark. Now it’s up to Samus Aran, the galaxy’s most powerful bounty hunter, to travel to this uncharted planet and find out what happened. But what she finds there is desperate terror …

~ TRANSFER FROM THE DEVELOPER TEAM ~

The story is introduced at the beginning of the game so you don’t have to worry about what to catch up on before starting – even if you’ve never touched a single game in this series. Animated illustrations of key moments are used to keep you updated. Players of previous games can also look forward to seeing those moments come to life in this new way. If you would like to learn more about the history of the series, please read Volume 4 of the Metroid Dread Report.

The report then goes through the various controls and movements available to Samus, many of which are players of. will be known Metroid: Samus returns. As you’ve no doubt seen in numerous trailers, this one introduces a Dash Melee along with a pretty fancy slide.

One interesting segment concerns the map and navigational aids, as well as the confirmation towards the end that updates to the ‘Adam’ AI will have mechanics similar to Fusion; In this case you have to go to a ‘Network Station’.

The genre of the Metroid series is “Exploration”. As the name suggests, you explore a huge world and you can get stronger and stronger in the process. You can view the areas you’ve explored on a map, so map reading skills are extremely handy. Here you can open the full map by pressing the + button.

Select an icon on the map to view the name of the POI.

Map1Image: Nintendo

Select an icon and press the Y button to turn icon highlighting on, which will highlight similar POIs on the map.

Map2Image: Nintendo

Areas that still contain hidden objects light up on the map.

Map3Image: Nintendo

You can download map data for your current location from Map Station. After you’ve downloaded the data, you can use Map Stations to save your progress.

Map4Image: Nintendo

~ TRANSFER FROM THE DEV TEAM ~ In the ZDR there are parts of the area that Samus can destroy with beam and missile attacks. Breaking through them to open up new avenues is a fundamental exploration of the Metroid franchise. Some of these fragile blocks blend in well with their surroundings. If you get stuck, keep an eye out for any suspicious spots and blow them up with your beam, missile or bomb that you get later in the game.

The rest of the report is full of familiar details, but it’s definitely worth checking out if you can’t have enough dread in your life at this point.

Are you looking forward to the release next week?

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