Halo Infinite’s campaign wasn’t at Gamescom because 343 is busy fixing bugs

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One of Gamescom’s biggest announcements this week was news that Halo Infinite has been confirmed for a release this December, which was great – but fans were disappointed that there was again no Halo Infinite campaign gameplay. Developer 343 has now looked into the reasons, saying that “maximum effort” is being put into making the game great – but it has to be “avoiding distractions”.

In the latest Halo Insider blog post for Infinite, Creative Director Joseph Staten details where 343 Industries and Halo Infinite are. The team is in “shutdown mode,” meaning Infinite is essentially complete, but the team is “focused on fixing high priority bugs” and doing everything possible to make sure the campaign (and multiplayer !)

Staten describes this as a “critical phase” and “important”. [for the team] to avoid distractions and to concentrate only on business-critical tasks ”- and that includes creating things for Gamescom. “Gameplay demos and trailers not only require an enormous amount of effort to function well,” explains Staten, “they also take away cycles of errors and other shutdown tasks.”

In order to make Halo Infinite as “awesome as humanly possible”, 343 decided against showing the campaign at Gamescom. However, Staten confirms that the campaign is over and that he has played “several times” himself and that it is “basically great fun to play”. The team will show more gameplay from the campaign “once we have this plane safely on the ground”.

That reasoning doesn’t entirely excuse the fact that 343 Industries and Microsoft haven’t shown Halo Infinite’s campaign since July 2020 and won’t include either Co-op or Forge mode at launch. That said, it sounds like Infinite is generally on track for its December release and there may even be another public flight test ahead of its release.

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