The Simpsons: Hit & Run was made in Unreal 5. reissued

0
114

PCGamesN

A modder made a The Simpsons: Hit & Run remake in Unreal Engine 5, and according to its creator, they did it in less than a week. The original Hit & Run isn’t one of the best GTA-style sandbox games, but it’s arguably still the best Simpsons game – and now fans can see what a modern remake of the game would look like.

Modder and YouTuber Reuben ‘Reubs’ Ward made a name for himself by recreating classic games in Unreal Engine 5, including Call of Duty and even Skyrim – which Bethesda re-releases every other week, so that’s less necessary than his latest project, The Simpsons: Hit & Run, reissued in 2003.

It’s not the full game, of course – just the first mission of the game where Homer drives across town to get ice cream at the Kwik-E-Mart. Reubs pulled the Springfield map from the original Hit & Run – which was actually available to PC fans – and remastered it along with the character models, collectibles, vehicles, and even the Duff airship that flew overhead.

The process Reubs went through and a playthrough of the level can be seen in the video below, and the full demos are apparently available on their Patreon. Pretty sweetly, Hit & Run’s original designer, Joe McGinn, offers his support in the comments section of the video, saying, “Really gives you a taste of what a full modern remaster could be. Impressive work! “

Unfortunately, it’s unlikely to see a remaster as the Simpsons license in games alone has changed hands several times since 2003, not to mention Disney now owns the show itself. Still, it’s a nice glimpse at what fans can achieve in Unreal Engine 5 – and it’s certainly better than Lee Carvallo’s Putting Challenge, at least.

{“schema”: {“page”: {“content”: {“headline”: “The Simpsons: Hit & Run was reworked in Unreal 5”, “type”: “news”, “category”: “unreal- development -kit “},” user “: {” loginstatus “: false},” game “: {” publisher “:” “,” genre “:” “,” title “:” Unreal Development Kit “,” genres “:[]}}}}

Source Link

Leave a Reply