Medieval Dynasty’s June update introduces ways to flirt with NPCs and other new content

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GAMES – HappyGamer

Medieval dynastyThe stream of updates continues, this time with a sizeable June update that includes a new animal, the lynx, a new occupation, the slow shop and a new building, a market stall. This update is currently available in the game’s TEST BRANCH.

Oh, and you can flirt with NPCs now too. Even though it’s the Middle Ages and everything smells like cabbage, love finds a way.

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That’s just a quick look at what this major update adds, however. There are a number of other new features and bug fixes that further round off the Medieval Dynasty experience during the Early Access phase.

Village chief!

Relationships, stores, dealers – these and more will be added to Medieval Dynasty very soon.
If you want to know more about what’s coming, check out our latest Steam update. https://t.co/BEV0m5ZoTypic.twitter.com/rUjYN1KnOW

– Toplitz Productions (@Toplitz_Prod) June 15, 2021

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First the new flirting system. This seems pretty well thought out, and you will be able to give gifts, tell poetry, and other ways to try to get the socks off an NPC character. Flirting is one of four new NPC traits and interactions added to Medieval Dynasty.

You can buy gifts from traveling vendors that appear seasonally in nearby villages. This compliments the new generation of maps which appear to add 26 new locations that can appear at any point on the map, which continues to add more detail to the overworld.

In addition to flirting, you can now become a full-time in-game shopkeeper. This comes with the new role of market building and warehouse keeper. You can replenish it with the resources you have collected and sell it at a profit.

A new animal, the lynx, is just one more creature to worry about in the game’s medieval forests. The new creature includes an overhaul of the animal fighting system, including a warning system (thank you, Toplitz, thank you) when you are attacked. You no longer get random jumpscare when a wolf jumps on your back.

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Animals will now lose interest in you if you manage to escape into a building and will not sneak around doors and windows like some kind of zombie. Oh, and they won’t randomly try to attack you if you’re just sitting inside.

This update also includes a ton of updates that I like to call “immersion” – with NPCs now using tools in the field, the villagers now only need wood and food during work hours (they sort themselves out in their free time) and some interesting ones Changes in vegetation generation. Looks good so far.

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