Going Medieval Review – The barebones of a high quality colony simulator

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GAMES – HappyGamer

Middle Ages go is Rimworld, Going Medieval is Dwarf Fortress, Going Medieval is a pretty good game. After 30 hours I’m surprised that a game that (still) contains only a few mechanics has managed to keep my attention for the whole time.

The game is simple, reduced to the basic functionality of a colony simulator, but the same could be said of Rimworld all those years ago. What the developers have here is a base product that could go as far as Rimworld.

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We are very proud to announce that we sold over 175,000 copies of Going Medieval in our opening week! 🎉

We can’t thank you enough for your support and we look forward to sharing our Early Access journey with you ⚒ # GoingMedievalpic.twitter.com/95hrQdmeTF

– Going Medieval ➡️ 🏰 NOW IN EARLY ACCESS OUT ️ (@going_medieval) June 9, 2021

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There are some features that really stand out in Going Medieval. For me, one of the best things about the game’s engine is that it gives you the ability to build, experiment, and play with multi-level designs, all of which are rendered in 3D.

Building an underground cold store when the sun gets too hot, with a surprisingly intricate temperature system, all the way to building some cozy bedrooms upstairs, packed with braziers, insulated walls (clay and bricks) and right above the workshop to let the heat wander through the floorboards. Sounds dreamy, doesn’t it?

Even the rudimentary tower defense mechanics feels good and is hardly implemented. You will be attacked by a growing number of bandits and enemies, sometimes a giant dude swinging a log, sometimes a team of trebuchets destroying your buildings.

The combat mechanics are admittedly a bit choppy, but almost always in games like this. What Going Medieval shows, however, is that there is a lot of potential for “building a castle and defending against waves of villains” to be a cornerstone of gameplay, rather than just an afterthought.

There is a compelling sense of progress in the game too. Without really thinking about it, an hour after my first play through, I took a moment to look at my new settlement and thought, wait a second … this looks like something you might see on the history channel straight out of medieval England could see.

The game lets you build medieval English fortified homesteads for no other reason than what the game wants you to do. It doesn’t make you do it. Don’t hold your hand. The mechanics are just shaped so that it is the best way to build. Pretty cool, really.

Despite its charm and addicting gameplay, Going Medieval still has a long way to go, but given its initial success and (kind of) detailed roadmap, we might see more updates sooner rather than later.

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In some places the game needs a little more umph: The fight is a little lackluster, sometimes incredibly difficult, sometimes incredibly easy; there has to be more decoration and design; and it lacks some basic gameplay mechanics that should eventually find their way into the game like herding animals, trading and whatever.

Overall, Going Medieval is cheap right now at Epic and it’s a very reasonable price for steam. If you’re a fan of the colony simulation genre, this game might be one to wager your $ 20 on.

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