Civilization VI receives a massive update from February and brings new barbarian clans

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GAMES – HappyGamer

Civilization VI just received one of the biggest updates the title has ever received and is working on redesigning a huge amount of content for the title. There’s a lot to cover in the patch – certainly more than can be covered in a single article – so we’ll just focus on the barbarian clans.

Yes, one of the most sought-after features in a while is new barbarian types for the civilization Titles to shake up the early game and cause more than a little trouble from the barbarian mobs that emerge. Firaxis heard the players and responded with in-kind contributions.

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Seven new clans come to the Barbarian when players choose the new Barbarian Clan game mode. This also means that the clans can transform into city-states if the players leave them long enough or help them become such.

The first is the Flatland clanwho prefer to place their outposts in open terrain. They tend to attack with a focus on melee units, leaving their ranged units on defense, which makes them easier to defend and a bit of trouble to knock them down.

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Second is the Forest clanwho leave their outposts closer to forests and rainforests. They focus on ranged units rather than melee combat, both offense and defense, so they can be easily dispatched in melee if you can reduce the range.

The Hills clan Place their outposts near hilly, open terrain and focus heavily on melee units. Firaxis states that this focus on melee combat is strong enough to completely exclude ranged units, which makes them both impressive and limited at the same time.

Next comes the Rover clanThis requires horses nearby and placing their outposts in an area outside the forest. The rovers focus as much as possible on mounted units, without giving preference to ranged or melee units, as long as they are horse-bound.

The Chariot clan is a small upgrade from the rovers who prefer to place their outposts in the desert terrain. This clan will focus on vehicles and light cavalry, and rarely focus on ranged units when they are able to.

The Jungle clan requires an ivory resource nearby and prefers to place their outposts as close to the rainforest as possible and often place them within the premises when they can. This clan prefers a mix of light and heavy cavalry units and uses both foot and ranged units to aid the Ascended.

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We finally have them Seafarers clanwho, without exception, always place their outposts on coastal properties. These clans defend their outposts with land-based anti-cavalry units, but otherwise focus exclusively on naval units to track down and attack, with no preference for melee or ranged units.

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